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The social impact of Gaming & Esports: Building communities and encouraging inclusion.
The Esports Fan-Shallowness Problem: Building Esports Fandom
The Esports Playbook: Maximizing Investment By Understanding the Fans
E' stands for 'Everywhere' when it comes to esports - Global Sport Matters
Esports fan communities: what interests and motivates them?
Nielsen: Esports fans follow an average of 5.7 games | VentureBeat
CQ Researcher - Esports Boom
Esports Fans Demographics
How Esports is Developing the Next Generation of Fans and What it Says about Sports Fandom
Blurred background of an esports event - A lot of fans on a tribune at tournament's arena with hands raised. Cheering for their favorite team Stock Photo - Alamy
Esports fans interest in buying cryptocurrency on the rise in 2022
Q&A with GMR's Dave Rosenberg: "Esports Fans Want to be Heard" - HOK
Hybrid.co.id | The Love-Hate Relationship between Esports Fans and Organizations
The rapid growth of eSports results in a unique culture of gamers - Article - Bardown
Why Fnatic is giving fans a chance to part-own the team - BBC News
10% of the UK population watch eSports - Esports News UK
Opinion | Not all casual gamers are esports fans. Brands shouldn't treat them as such - SportsPro
Just how big has eSports become?
7 in 10 esports fans are male according to Nielsen's first esports fan report - MCV/DEVELOP
Esport Fans - The Sport Information Resource Centre
Nielsen Report: ESports Fan Base Growing, Increasingly Complex
Why it's okay to be a fan of a bad esports team - Yahoo Sports
Esports events are focusing on the offline side — here's why - Polygon
Are esports fans ready to attend live events? - Esports - iGB
Sports Teams That Ignore Esports Are 'Irresponsible,' Says Team Liquid Consultant